
Summons a tempest spirit for 20 minutes.
CT: 4.5s; CD: 1h

Summons a fire spirit.
CT: 4.5s; CD: 5s

Summons a wind spirit.
CT: 4.5s; CD: 5s

Summons an earth spirit.
CT: 4.5s; CD: 5s

Summons a water spirit.
CT: 4.5s; CD: 5s

Summons 2 energies of fire and deals magical fire damage to a target within 25m of you.
CT: 1.5s; CD: 10s

Summons 2 energies of wind to inflict magical wind damage to a target within 25m of you.
CT: 1.5s; CD: 10s

Summons 2 energies of land to inflict magical earth damage to a target within 25m of you.
CT: 1.5s; CD: 10s

Summons 2 energies of water to inflict magical water damage to a target within 25m of you.
CT: 1.5s; CD: 10s


Removes the time required to cast summon skills for 10 sec.
CT: Instantly; CD: 1m

∞ spirit detonation claw
Commands the Spirit to use an attack skill. Each Spirit has an element-specific strike skill and debuff.
Water Spirit: Magical Water Strike
Wind Spirit: Causes Stun
Earth Spirit: Absorbs Samage as HP
Fire Spirit: Reduces Physical Defense
Tempest Spirit: Magical Water Damage, Causes Stun
CT: 0.8s; CD: 14s

Commands the Spirit to use an attack skill. Each Spirit has an element-specific strike skill.
Water Spirit: Magical Water Strike
Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Tempest Spirit: Magical Wind Strike
CT: 0.8s; CD: 18s

Commands the Spirit to use a self buff skill.
Water Spirit: Increases Physical and Magical Attacks, and Magic Boosting Power.
Wind Spirit: Increases Critical Strike Chance and Attack Speed.
Earth Spirit: Increases Physical and Magical Attacks and Magic Boosting Power. Increases Max HP.
Fire Spirit: Increases Physical and Magical Attacks, and Magic Boosting Power.
Tempest Spirit: Increases Physical and Magical Attacks, and Magic Boosting Power.
CT: 0.6s; CD: 2m

Commands the Spirit to use its attack skill. Each spirit has a skill that inflicts element-specific sustainable damage on the target, decreases their elemental defenses, and increases their item drop rate.
Water Spirit: Reduces Water Defense
Wind Spirit: Reduces Wind Defense
Earth Spirit: Reduces Earth Defense
Fire Spirit: Reduces Fire Defense
Tempest Spirit: Reduces Water and Wind Defenses
CT: 0.6s; CD: 2m

Consumes 10% of your Spirit's HP to recover up to 35% of your maximum MP.
CT: 2s; CD: 2m

Recovers a Spirit's HP within 22m by 3,652 with your own HP. ( It cost 1,734 HP ).
CT: Instantly; CD: 10s

Commands the Spirit to consume its HP to use an attack skill. Each Spirit has an element-specific skill that can cause an area effect strike. The Spirit disappears after the attack.
Water Spirit: Magical Water Strike
Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Tempest Spirit: Magical Wind Strike
CT: 1s; CD: 3m

Orders a Spirit to protect. The Spirit creates a protective shield that has a 100% chance to block damage when you or a target within 20m is attack. The protective shield lasts for 20 sec.
CT: Instantly; CD: 3m

Commands the Spirit to use its taunt skill. Each Spirit has a skill that provokes nearby enemies.
Water Spirit: Increases Enmity ( Medium )
Wind Spirit: Increases Enmity ( Weak )
Earth Spirit: Increases Enmity ( Strong )
Fire Spirit: Increases Enmity ( Medium )
Tempest Spirit: Increases Enmity ( Strong )
CT: Instantly; CD: 30s

Commands the Spirit to use its attack skill. Each Spirit has an element-specific skill that can cause an area strike effect.
Water Spirit: Magical Water Strike
Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Tempest Spirit: Magical Water Strike
CT: 2s; CD: 3m

Increases your Spirit's maximum HP by 30% for 1m. Places a barrier that has a 100% chance to absorb 20% damage whenever you receive an attack. Additionally, the shield restores 5% HP every 3 sec.
CT: Instantly; CD: 3m

Commands the Spirit to use a defensive skill. The Spirit creates a protective shield that protects the caster. ( The protective shield blocks up to 3000 damage ).
CT: 0s; CD: 3m

Uses DP to increase you Spirit's Magic Boost by 700, attack speed by 10%, speed bby 10%, physical defense by 14%, and magical attack by 88% for 10m within 25m. Restores 131 HP ever 6 sec.
CT: 1s; CD: 30s